Ready Player One: Which ASX gamer is actually making money
Tech
Tech
Online gaming is a fast-growing market attracting more and more investors — but it’s early days for ASX gamer stocks — with only one making money at the moment.
Only mobile gamer Animoca Brands (ASX:AB1) has reported significant customer receipts this past quarter. And though the loot boxes are piling up, its share price is down 16 per cent this quarter.
eSports Mogul (ASX:ESH) is signing up gamers — it now has 300,000 — but it’s still trying to work out how to monetise. Its shares are up 38 per cent this quarter however.
HT&E (ASX:HT1) — the former APN News & Media which has a nascent eSports gaming unit called Gfinity — is also seeing its shares rise though gaming revenue is yet to flow.
eSports Mogul and HT&E hope competitive video gaming will evolve into a lucrative spectator sport.
“eSports is on track to be a $US1.5 billion industry by 2020 as it emulates the business models of major league sports, complete with sponsorships, advertising, media rights, ticket sales and merchandise,” Morgan Stanley said in a January research note.
Other game publishers work towards a “software-as-a-service” businesss model — away from single sales to recurring-revenue models.
They’re building on subscriptions, in-game purchases and franchises like Animoca’s Crazy Defense Heroes.
ASX Code | Company | Sales Mar quarter | Sales Dec quarter | Three-month price change | Price Apr 30 | Market Cap |
---|---|---|---|---|---|---|
HT1 | HT&E (Gfinity gaming division) | gaming not broken out | gaming not broken out | 0.392330383481 | 2.36 | 713.6M |
KNM | KNEOMEDIA | $94,000 | $8000 | -0.425 | 0.069 | 38.5M |
AB1 | ANIMOCA BRANDS | $3.4m | $934,000 | -0.157142857143 | 0.059 | 31.7M |
ESH | ESPORTS MOGUL | $1000 | 0 | 0.375 | 0.022 | 21.2M |
ICI | ICANDY INTERACTIVE | $298,000 | $170,000 | -0.64375 | 0.057 | 18.0M |
EM1 | EMERGE GAMING | 0 | 0 | -0.181818181818 | 0.018 | 11.2M |
Animoca money maker
Animoca looks like it’s throwing off cash everywhere.
But it has slashed its headcount in Hong Kong by 40, bringing staff costs down to just under $1 million.
This quarter it did make $3.4 million in receipts from games like CryptoKitties in China — the blockchain phenomena that began taking over the world earlier this year — and Crazy Defense Heroes.
The latter — a tower defence and card-collecting mobile game — was downloaded 260,000 times in its first week, generating $202,000.
Gaming the news
eSports’ latest quarterly cashflow statement and its accompanying activities report make very different reading.
eSports reported its online gaming platform Mogul Arena had hit an all-time high of 300,000 users. Monthly competitions were being launched in Asia and one of the biggest e-games in the world — League of Legends — was now live on the platform.
But the March cashflow statement shows the gamer banked only $7000 in customer receipts for the quarter. While it has $1.4 million to play with, eSports is planning to spend half that this quarter as it further invests in the market.
While eSports Mogul has a big audience, it’s still working on monetising those 300,000 users.
Right now users compete for free to win a $50,000 prize pool playing games such as first-person shooter CS:GO and real-time strategy Dota 2.
The company says it’s been focusing on finding and keeping users over the last quarter while it works on monetisation strategies — and an expansion into Latin America by July.
The sale of this month of German-based esports company Challengeme Esports netted $280,000 up front which it says will keep everything ticking over until that strategy is finalised.
The deal also included a $45,000 payment deferred for two years and $140,000 of shares in US-based Unikrn Inc.
Hitting the major league in eSports
Emerge Gaming (ASX:EM1) raised $5 million to buy privately held eSports play Gaming Battle Ground.
There’s not much going on in its accounts yet — a cash burn of $22,000 and a pre-raise bank balance of $29,000 was all that could be found in there.
But they say the new Arcade X subscription platform has already attracted MTN South Africa (and crucially its 31 million subscribers).
They’ve done a profit-sharing agreement with MTN and will be able to market to those users.
HT&E (ASX:HT1) – formerly known as APN News and Media – has plans to launch a national competitive gaming league with founding teams from most major cities.
Gaming the school system
KNeoMedia (ASX:KNM) follows a different model — making educational games targeted towards special education students in the US.
Its flagship game KneoWorld is set in a futuristic world where students take part in numeracy, literacy, science, arts and memory tasks through a gaming setting.
Feedback is sent to teachers to monitor performance and allow for further targeting.
KNeoMedia had a rapid ramp-up from the December quarter’s $8000 in receipts to last quarter’s $94,000.
They have $3 million in cash and reckon they can get their cash burn right down to $450,000 this quarter, as they eye off extra cash and partnerships in the US.